This week’s KDMA news from the Kansas City area is about some really cool new products that I’ve heard about over the past few months. I’d like to make one suggestion though: try some of these new products before you buy them. If you are not a fan of the taste of the products, you probably won’t like the way they look, feel, or operate.
This week I’m talking about new KMA products in general. For me, the new KMA stuff is pretty similar to the KMA stuff I’ve seen in the past, but there is a ton of new stuff this week that really has me buzzing. If you want to know what the new products are about and how they work, you’ve got to check this out.
KMA stands for Knightmare Modding and it is a bunch of new mods (and a bunch of new products) that come with KMA. The new products include new KMA armor, new combat gear, new models, new weapons, new clothing, and much more. But one of the coolest products is the new KMA combat gear. There are 9 new weapons in the lineup, 3 of which are exclusive to the main game. I feel like they are all cool and unique.
I must admit that I am really excited about KMA armor and combat. Because I love all the new things that are coming with it it is hard to get excited about the armor and the combat gear. Because if you are going to get a new model or a new weapon you can’t just have it in the game because it doesn’t exist yet. They are still in development and there are a lot of things that they want to add. It’s still a ways from being in the game.
The big deal is that KMA armor and combat are being built right now in Unreal Engine 4. They are using it for everything from armor to weapons and combat to combat and everything in-between. They also use it to power the vehicle combat in Deathloop. Just look at the giant armored mechs and look at the mechs that are shooting rockets at you.
They also have been working on a weapon system for years, and are now using Unreal Engine 4 to power it. Its quite a lot, but there is a lot of content here. The big thing to note is that they want the next big content add-ons to be in-house built. They are already working on it and have an announcement scheduled for E3 2012 in a few weeks.
I’d rather hear from them than read about the game from the developers. I expect them to be a ton more open than just giving me the game.
We can’t wait to see what the game is like. The last time I played a game with this much content was the original Dead Island, but after playing Rocket League and what they’re working on, it seems to be even more of a game than that.
It seems like a lot of the time I think the developers are too busy to take the time to sit down and talk to me, but once I ask them how many hours it will take to build all the add-ons, they always seem to have a good answer. Hopefully we’ll get to see how much fun the game actually is.
Once youve spent a few hours playing their game, you can easily build up a mental list of everything you need to do to get yourself into a position to start the game. I guess if you want to be a decent developer, it’s better to get to know the game before you start, because you won’t know which little additions you might need to make.