You are either the best or the worst thing to have ever happened to me.
I’ll go with the latter, but it’s definitely the worst. Jordan Miller and her team at Naughty Dog brought a game that was not only beautiful, but also terrifying. The game had a great story, a great character, and a great premise.
The game was also a lot of fun. I mean, its not like I didn’t have fun with it. I had a lot of fun with it. But the story was a disaster. It was like I was watching a movie and the main characters were all trying to get out of there at the same time, but they were all acting the same way. And it was very unrealistic.
I feel like the story was ruined by the fact that it wasn’t true to the game’s premise. The game’s premise is that you play as a man who is trying to kill and capture a pack of dangerous Visionaries. It was kind of a “what if?” movie. But the story was supposed to be something like this: Instead of a man hunting monsters, a man hunts monsters and learns to love them.
We are still looking into the possibility of a new sequel, so we’re hoping to hear more about it soon.
We will report more news as it becomes available in the future.
Now that we know that the game’s premise is a little more “true to the games” than the games actually was, hopefully we can tell more about it on our site and on our YouTube channel.
It was nice to hear that Jordan Miller is still alive and kicking. He has done a lot of great things in the gaming industry, but I think his recent work with Ubisoft has been his biggest, most exciting success. He’s done some incredible things like developing a new series of games based on the movies of the same name, and it also just so happens that Jordan Miller is the man who’s been tasked with bringing the first trilogy of games to life.
As I mentioned, it’s been some time since we last spoke to Jordan, but he recently sat down with Eurogamer to discuss his future in the industry. It was very nice to see that he still has a genuine interest in video games. I think he’d be a great fit for Ubisoft, but I’m not sure how well he’d fit in with the rest of the studio.
Jordan seems to be one of the few people in the industry who has no problem with leaving a major studio to work for a smaller studio. This is because smaller studios tend to be more creative, and Jordan is more of a “big picture” guy. This is not to say that he hates making games, he just doesn’t enjoy the process of developing them as much as bigger studios do.