The c vine news post is a weekly meme hosted by the c vine team. I love to share the best ways to keep up with what I personally do on a daily and weekly basis, and c vine news is a great way to do that. I post it every week, so be sure to subscribe to get the latest updates.
The c vine team is a small group of awesome folks who love to write about stuff for the internet. They recently published a series of posts documenting their experience building the first version of their game, c vine 2. So be sure to check it out as soon as you can.
c vine 2 focuses on the same core gameplay as c vine 1, but in a much smaller game. This means it’s an incredibly streamlined experience compared to c vine’s massive 2.0 release.
In c vine 2 the two players split the player experience between them, but the game itself is entirely single-player. This means that you’re free to take your time with the game, but you will have to do it alone. This also means that c vine 2 is a much less polished experience than c vine 1.
The game is also a single player game, but it feels like it is trying to be a multiplayer game. Its still the game I played in c vine 1, but I feel as if c vine 2 wants to be more like c vine 1 with its single-player focus. The story, which is largely the same, is also the same.
I’ve read the c vine wiki before, and I’ve been a fan of this open source game since the days when it was first released. However, the game itself is not as polished as I’d thought it’d be. The only thing I’d have to say about that is that I don’t think the game is as polished as I think most people would like.
The reason is the game is still very much in its very early stages. There are still bugs and glitches, which in turn leads to more than a few hours of the game being left in a crawl, which can be frustrating. It is also a game that was designed to be played with a mouse, keyboard, and a controller. As such, it works best with a laptop. But if you have a tablet or a touch-screen, it can be frustrating.
We were impressed by the ability of the developers to implement the game on the very small screens of the iPad, and we’re glad to see that the game is just starting to gain real traction. But as with every game, our game will likely take longer to get to the same level of polish and quality as the demo that was shown. So if you’re looking for an early demo, you’re better off waiting.
We can’t wait to see the finished product. But we can only hope that the delay is for our own good. While the developer was not able to give us any concrete details, we do know that Deathloop will be released on the Xbox 360 and PS3 in spring 2011.
Our next goal is to make it all the way to launch with a major holiday discount on Xbox 360 and PS3. We know that some of you feel like the game could use some of the extra money so if you can, please help us spread the word on this forum.